Entrepreneurship
ENHANCER
Enhancing Social Entrepreneurship Capabilities Through Digital Educational Escape Rooms
Europe faces an increasing number of societal challenges such as migration, inequality, and climate change. Social entrepreneurship (SE) is viewed as an essential and valid tool to address these societal challenges. They contribute to inclusiveness, equal opportunities, civic participation, and help tackle ecological problems. Hence, students in European need to be prepared with the required skills to contribute to solutions in tackling societal challenges, either as social entrepreneurs themselves or with a social entrepreneurial mindset on the labor market.
Co-funded by the Erasmus+ Programme of the European Union.
We identified digital educational escape rooms (DEER) as an up-and-coming and suitable method to prepare students with the required skills. DEER are digital versions of “live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited time” (Nicholson, 2015, p.1). They are suitable to address learning objectives related to content knowledge and 21st-century skills.
We develop a digital pedagogy (i.e., critical pedagogical approach, which examines digital tools in learning and their impact on applied pedagogies [Vitoulis & Laloumi-Vidali, 2016]) for digital tools and technology to allow the educational experience to be transformed so students can learn better and be more engaged.
The objectives
PR1. Determine the vital SE capabilities by researching and creating a representative overview of characteristics of SE in different European national contexts,
PR2. Develop an innovative digital (online teaching) pedagogical and didactic model, proposals, and practical guidelines for using DEERs for teaching SE in HEI in different European national contexts,
PR3. Create a DEER for teaching SE in HEI in different European national contexts,
PR4. Create a teacher’s training toolkit to enable teachers to adopt the SE DEER in their curricula.
Researchers
K.E. Webb
Go to detailpageI.L. Bruynse
Go to detailpageAlso involved
E.M. Haug
Go to detailpagePartners
- Center for Social Innovation (https://csicy.com/) - Lead Quality & Assurance
- FH Münster Science-to-Business Marketing Research Centre (https://en.fh-muenster.de/science-marketing/) - Lead PR4
- Questomatica (https://questomatica.nl/) - Lead PR3
- University of Aveiro (https://www.ua.pt/) - Lead PR1
- University of Zaragoza (https://www.unizar.es/university-zaragoza) – Co-Led PR1
CONTACT
For more information reach out to:
Richard A. Martina