Entrepreneurship

Enhancer

Enhancing Social Entrepreneurship Capabilities Through Digital Educational Escape Rooms

Project

Europe is facing an increasing number of societal challenges such as migration, inequality, and climate change. Social entrepreneurship (SE) is seen as an essential and viable tool to address these societal challenges. It contributes to inclusivity, equal opportunities, civic participation, and helps tackle ecological problems. Therefore, students in Europe must be equipped with the necessary skills to contribute to solutions for societal challenges, either as social entrepreneurs themselves or with a socially entrepreneurial mindset in the labor market.

Co-financed by the Erasmus+ program of the European Union.

Digital educational escape rooms (DEER) are an emerging and suitable method to teach students the required skills. DEERs are digital versions of "live-action team-based games where players discover clues, solve puzzles, and complete tasks in one or more rooms to achieve a specific goal (usually to escape the room) within a limited time" (Nicholson, 2015, p.1). They are suitable for addressing learning objectives related to content knowledge and 21st-century skills.

We are developing a digital pedagogy (i.e., a critical pedagogical approach that examines digital tools in learning and their impact on applied pedagogies [Vitoulis & Laloumi-Vidali, 2016]) for digital tools and technology to transform the educational experience, enabling students to learn better and be more engaged.

Objectives:

PR1. Identify vital SE capabilities by conducting research and creating a representative overview of SE characteristics in various European national contexts.

PR2. Develop an innovative digital (online education) pedagogical and didactic model, proposals, and practical guidelines for using DEERs for SE education in HEIs across different European national contexts.

PR3. Create a DEER for SE education in HEIs across different European national contexts.

PR4. Compile a teacher training toolkit to enable teachers to integrate the SE-DEER into their curricula.

Partners:

- Center for Social Innovation (https://csicy.com/)
- Lead Quality & Assurance FH Münster Science-to-Business Marketing Research Centre (https://en.fh-muenster.de/science-marketing/)
- Lead PR4 Questomatica (https://questomatica.nl/) - Lead PR3 University of Aveiro (https://www.ua.pt/)
- Lead PR1 University of Zaragoza (https://www.unizar.es/university-zaragoza) – Co-Led PR1

CONTACT

For more information, email Kristin Webb.

Published by  Entrepreneurship 11 July 2024

Project Info

Start date 01 Oct 2022
End date 01 Feb 2025