Centre for Applied Research of the Faculty of Digital Media & Creative Industries
dr M.S. Vosmeer (Mirjam)
Mirjam Vosmeer is a researcher in the Lectorate of Play & Civic Media. She has a background in television, media and scriptwriting. In 2010, she presented her PhD thesis on the topic of Video games & Gender, at the University of Amsterdam. Her current research focuses on Virtual Reality, specifically cinematic VR.
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INDCOR White Paper (2) Interactive Narrative Design for Representing Complexity
Perkis, A., Bellini, M., Nisi, V., Reyes, M. C., Sylla, C., Santa, M., Zaluczkowska, A., Irshad, S., Bakk, Á., Barnabé, F., Barnard, D., Boukhelifa, N., Sørdal Klungre, Ø., Koenitz, H., Lombardo, V., Palosaari Elahdhari, M., Prandi, C., Rettberg, S., Serbanescu, A., ... Wardaszko, M. (2024). INDCOR White Paper (2) Interactive Narrative Design for Representing Complexity. (Final draft version ed.) https://doi.org/10.48550/arXiv.2305.01925
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VR for Diversity. The Seven Lives of a Research Project
Vosmeer, M. (2023). VR for Diversity. The Seven Lives of a Research Project. In L. Holloway-Attaway, & J. T. Murray (Eds.), Interactive Storytelling - 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Proceedings (pp. 175-183). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 14383 LNCS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-47655-6_11
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VR for Diversity
Leslie, S., Vosmeer, M., Sterrenburg, C., Maimenscu, A., Catibovic, D., & Matsjitadze, O. (2022). VR for Diversity: A Virtual Museum Exhibition about LGBTIQ+. 1-4. Abstract from CHI, New Orleans, United States. https://doi.org/10.1145/3491101.3519917
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Final Fantasy VII Remake: In Search of Queer Celebration
Heijmen, N., & Vosmeer, M. (2022). Final Fantasy VII Remake: In Search of Queer Celebration. In Proceedings of the 2022 DiGRA International Conference : Bringing Worlds Together (pp. 1-20) https://dl.digra.org/index.php/dl/article/view/1381
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A New Research Agenda: Writing for Virtual Reality Interactive Narratives.
Fisher, J., Vosmeer, M. S., & Barbara, J. (2022). A New Research Agenda: Writing for Virtual Reality Interactive Narratives. In Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4–7, 2022, Proceedings (pp. 673-683). ( Lecture Notes in Computer Science; Vol. 13762, No. 1). Springer.
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Interactive Storytelling
Vosmeer, M., & Holloway-Attaway, L. (Eds.) (2022). Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4–7, 2022, Proceedings. (1 ed.) (Lecture Notes in Computer Science; Vol. 13762, No. 1). Springer. https://doi.org/10.1007/978-3-031-22298-6
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Exploring narrative novelties in VR.
Vosmeer, M., & Roth, C. (2021). Exploring narrative novelties in VR. In A. Mitchell, & M. Vosmeer (Eds.), Interactive storytelling: 14th International Conference on Interactive Digital Storytelling (pp. 435-444). (Lecture Notes in Computer Science; No. 13138). Springer. https://doi.org/DOI: 10.1007/978-3-030-92300-6_44
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VR for Diversity
Vosmeer, M. (2021). VR for Diversity: Amelia’s dream. In A. Mitchell, & M. Vosmeer (Eds.), Interactive Storytelling - 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Proceedings: 14th International Conference on Interactive Digital Storytelling (pp. 430-434). (Lecture Notes in Computer Science). Springer. https://doi.org/10.1007/978-3-030-92300-6_43
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Interactive storytelling
Mitchell, A., & Vosmeer, M. (Eds.) (2021). Interactive storytelling: 14th International Conference on Interactive Digital Storytelling. (Lecture Notes in Computer Science; No. 13138), (Information Systems and Applications, incl. Internet/Web, and HCI; Vol. 13138). Springer. https://doi.org/10.1007/978-3-030-92300-6
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From Literary Novel to Radio Drama to VR Project
Vosmeer, M., Sandovar, A., & Schouten, B. (2019). From Literary Novel to Radio Drama to VR Project: The thousand autumns of Jacob de Zoet. In R. Rouse, H. Koenitz, & M. Haahr (Eds.), Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018 Dublin, Ireland, December 5–8, 2018 Proceedings (pp. 392-400). (Lecture Notes in Computer Science (LNCS); Vol. 11318). Springer. http://10.1007/978-3-030-04028-4_46
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Virtual reality
Vosmeer, M. (2018). Virtual reality: kunstvorm of commerciële hype?. Web publication or website, Het Parool. https://www.vn.nl/vr-kunstvorm/
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Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR
Vosmeer, M., & Sandovar, A. (2018). Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR. In E. Clua, L. Roque, A. Lugmayr, & P. Tuomi (Eds.), Entertainment Computing – ICEC 2018 : 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings (1 ed., pp. 223-227). (Lecture Notes in Computer Science (LNCS); Vol. 11112). Springer. https://doi.org/10.1007/978-3-319-99426-0_21
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Project Orpheus
Vosmeer, M., & Schouten, B. (2017). Project Orpheus: a research study into 360° cinematic VR. In TVX '17: proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 85-90). Association for Computing Machinery. https://doi.org/10.1145/3077548.3077559
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Who are you?
Vosmeer, M., Roth, C., & Koenitz, H. (2017). Who are you? Voice-over perspective in surround video. In N. Nunes, I. Oakley, & V. Nisi (Eds.), Interactive Storytelling. ICIDS 2017 (Vol. 2017, pp. 221-232). Springer. https://doi.org/10.1007/978-3-319-71027-3_18
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Changing roles in gaming
Vosmeer, M., Ferri, G., Schouten, B., & Rank, S. (2016). Changing roles in gaming: Twitch and new gaming audiences. In S. Beavers, & E. Fitzgerald (Eds.), DIGRA/FDG '16: proceedings of 1st International Joint Conference of DiGRA and FDG Digital Games Research Association and Society for the Advancement of the Science of Digital Games.
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Diversity through specificity
Deen, M., Nack, F., Haggis, M., Nieuwdorp, E., Vosmeer, M., & Schouten, B. A. M. (2015). Diversity through specificity: design lessons learned from the games [4Diversity] jams. In A. D. Cheok (Ed.), ACE '15: proceedings of the 12th International Conference on Advances in Computer Entertainment Technology Association for Computing Machinery. https://dl.acm.org/doi/abs/10.1145/2832932.2832957
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I'd like to have a house like that
Vosmeer, M., Jansz, J., & van Zoonen, L. (2015). I'd like to have a house like that: Female players of The Sims. Akademisk kvarter: Tidsskrift for humanistisk forskning, 11(11), 129-141.
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Interaction in surround video
Vosmeer, M. S., Roth, C., & Schouten, B. A. M. (2015). Interaction in surround video: the effect of auditory feedback on enjoyment. In H. Schoenau-Fog , L. Bruni, S. Louchart , & S. Baceviciute (Eds.), Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, proceedings (pp. 202-210). Springer. https://www.semanticscholar.org/paper/Interaction-in-Surround-Video%3A-The-Effect-of-on-Vosmeer-Roth/de73535fd0b6df6b33c8cf0d3e6e684d221b7ca4
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Games for Health 2014
Schouten, B. A. M. (Ed.), Fedtke, S., Schijven, M., Vosmeer, M. (Ed.), & Gekker, A. (2014). Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare. Springer. https://doi.org/10.1007/978-3-658-07141-7
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Interactive cinema
Vosmeer, M., & Schouten, B. (2014). Interactive cinema: engagement and interaction. In A. Mitchell, C. Fernández-Vara, & D. Thue (Eds.), Interactive storytelling: 7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings (pp. 140-147). (Lecture notes in computer science). Springer. https://doi.org/10.1007/978-3-319-12337-0_14
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Video gamers as media audiences
Vosmeer, M., & Schouten, B. A. M. (2014). Video gamers as media audiences. In 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI 2015