Circular Wood 4.0: upscaling circular wood applications for hospitality
1 September 2022 - 31 January 2025
On average, a hospitality business renovates its entire interior every seven years, which constitutes an very high turnover and intense use of new materials for furnishing, wall paneling or other. Can that be done differently? In the Circular Wood 4.0 project, the Amsterdam University of Applied Sciences (AUAS) is investigating the viability of making hospitality interiors from residual wood with the help of computational design and robotic production. To this end, AUAS works together with partners from the hospitality sector, wood industry and Smart Industry.
Reusing residual wood
How can a smart upcycle wood factory, powered by advanced computational design processes and robotic production equipment, create meaningful applications from residual wood for the hospitality industry? That question is central to the Circular Wood 4.0 project. With this, the Digital Production Research Group (DPRG) at the Robot Lab of the AUAS aims to give residual wood a viable second life.
This wood stream is often burned or processed into chipboard, because it is too labor intensive to process large quantities of wood of different sizes and types. Valuable residual wood thus becomes worthless waste, against the principles of the circular economy. However, digital design and production could support cost-effective reuse opportunities.
Cooperation with the hospitality sector
For Circular Wood 4.0, DPRG has deliberately sought cooperation with the hospitality sector. Because hotel and restaurant businesses replace their interiors so often, there is much to be gained from creating valuable applications from residual wood. Given that hospitality is a large sector in the Amsterdam Metropolitan Area, the research can have a great impact and help the circular economy move forward.
The benefits of the Circular Wood 4.0 project are multi-faceted: besides the direct gains for the hospitality businesses, we also help the wood industry reduce waste, and encourage Smart Industry to apply their technologies for upcycling materials, which is an unexplored territory.
Marta Malé-Alemany
Associate Professor of Digital Production
Method
The research consists of four parts:
1.Computational design and robot production with residual wood
In this phase, digital design tools are developed: they ought to be able to input data from large amounts of dissimilar pieces of wood, and driven by smart algorithms which can select pieces of wood according to different design criteria. In addition, robotic production workstations are being designed that can process the design data and perform various production steps, such as scanning or cutting the wood to size.
2. Digital Twin – design, construction and validation
Central to this phase is the development of a Digital Twin of the physical robotic production workstations. A Digital Twin is a digital copy of an object or process, which makes it possible to explore its potential through simulation and testing. In this research, digital twinning will also be used to evaluate the performance of an plausible robot factory and run simulations of its production processes.
3. Hospitality applications from residual wood
In this phase, designs and prototypes are made from residual wood, involving specific input and case-studies from hospitality. This is done in a series of cases, for participating hospitality partners (mainly hotels).
4. Impact and business case
This phase measures the impact and business case of both the prototypes and the digitally produced product variations in the Digital Twin. This evaluation will be done using a KPI model previously developed by DPRG in an earlier project on circular wood. Based on the impact and the business case for each design, the overall viability of the upcycle wood factory is evaluated.
Results
To share knowledge with all partners, two workshops will be held at the Robot Lab during the project. The first workshop is about digital design with residual wood, the second workshop focuses on robot production. In addition, two seminars for the Smart Industry about the research will be organized. Parties involved in the upcycling of wood are also invited to the Robot Lab to view the progress of the research. Finally, there is a closing event where the results of the project are shared with a large number of parties (beyond the project partners) of the hospitality sector.
Education
The Robot Lab is committed to the integration of research and education. At the Robot Lab, students from various study programs for electives, minors and graduation internships are involved in project activities. In addition, the project results are processed in education as follows:
- The design tools are incorporated in the Computational Design elective.
- The Digital Twin is used in the minor Robotic Production and Circular Materials for the simulated production of designs, and in the Data Science minor.
- The KPI model, business case and factory viability are used for the Sustainable Business and Factory of the Future electives.
Team
- Marta Malé-Alemany (project leader)(opens in new window)
- Tony Schoen (project manager)
- Javid Jooshesh
- Sebastian Yap
- Timo Bega
- Guus Fölkel
- Jerome Mies
- Maurice Pelt
Partners and funding
The CW4.0 research is co-funded by SiA Taskforce for Applied Research, part of the Netherlands Organization for Scientific Research (NWO). For Circular Wood 4.0, AUAS works together with partners from various industries:
- Partners from the wood industry: Amsterdamse Fijnhout, Fiction Factory, Helwig, Timmerfabriek Visser, CBM, Nijboer
- Partners from Smart Industry: ABB, Rolan Robotics, SICK, Siemens, SMC
- Partners from the hospitality sector: Municipality of Amsterdam (Koplopergroep Circulaire Hotels), Heineken, Stayokay, Table-Sage
- Knowledge partners: TNO, HMC and Bouwlab R&Do
Digital Production Research Group
The Circular Wood 4.0 project is part of theresearch line Digital Production, of the Circular Design and Business research group. How can advanced design and manufacturing technologies - also known as “digital production” - help address societal challenges? That question is the focus of the Digital Production Research Group.